Example: eye at z = 0, farther objects have increasingly positive values, between 0 and 1 1. Initialize (clear) every pixel in the z buffer to 1.0 2. Track polygon …
Read More »Back Face Algorithm
Back Face Algorithm Back Face detection, also known as Plane Equation method, is an object space method in which objects and parts of objects are compared to find out the …
Read More »Depth Cueing
Depth Cueing Hidden surfaces are not removed but displayed with different effects such as intensity, color or shadow for giving hint for third dimension of the object. It is called …
Read More »Hidden surface and hidden surface detection
Hidden surface and hidden surface detection Hidden surfaces are that objects which are behind from the objects closer to eye and we can not see with eye. The identification and …
Read More »Parallel Projection
Parallel Projection Basic Principles: – The parallel projection used by drafters and engineers to create working drawings of an object which preserves its scale and shape. The complete representation of …
Read More »Perspective Projection
Perspective Projection Perspective projections are used to produce images which look natural.When we view scenes in everyday life far away items appear small relative to nearer items. Basic Principles: -The …
Read More »Taxonomy of Projection
Taxonomy of Projection
Read More »Define Transformation and Projection
Define Transformation and Projection The transformation of points from a coordinate system in n dimensions to a coordinate system in m dimensions where m<n. There are fundamental differences between the …
Read More »Rasterization (Scan Conversion)
Rasterization (Scan Conversion) The process of representing continuous graphics object as a collection of discrete pixels by identifying their locations and setting them on is called Scan Conversion. The process …
Read More »2D graphics pipeline block diagram
2D graphics pipeline block diagram
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